Remember as Skill
Use this skill when the right next step is not "nice, that worked" but "save this so the agent can do it again."
Translate praise into procedure. If the result was unusually strong, distill what made it work and store it in a reusable form before the context disappears.
Workflow
- Identify the reusable asset:
- a workflow
- a decision rubric
- a prompt pattern
- a preference or guardrail
- a checklist
- Strip away one-off noise and keep the part that should survive:
- what triggered the approach
- what constraints mattered
- what steps or rules produced the result
- what outcome should repeat next time
- Choose the right artifact:
- short memory note for a durable preference, rule, or trigger
- skill update or new skill for a multi-step reusable workflow
- marketplace-ready bundle when the workflow is portable and could be shared
- Write activation guidance that helps the agent decide when to load it.
- Write a boundary for when not to use it so the skill does not over-trigger.
- Replace secrets, private hosts, account ids, and machine-specific paths with parameters or placeholders.
- Save the artifact in the real system of record before ending the task. If the user explicitly wants something remembered, do not leave it only in chat.
Guardrails
- Do not turn every decent answer into memory. Save only patterns that are likely to matter again.
- Do not preserve accidental hacks, temporary incidents, or brittle local quirks as general guidance unless the user explicitly wants that.
- Do not embed secrets or private identifiers into a reusable bundle.
- Prefer a small durable instruction set over a long retrospective.
Output Contract
When you create or update the artifact, include:
- the reusable pattern in one sentence
- the trigger for when it should be used
- the core steps or rules
- the explicit non-trigger boundary
- portability notes or publication risks if relevant
Marketplace Angle
If the workflow is portable, package it so it can move across devices, accounts, and runtimes. A good memory can stay private; a good skill can also be installed, shared, gifted, or sold.