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Create educational and knowledge comics with multiple art styles (manga, ligne-claire, ink-brush) and tone combinations.
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references/presets/concept-story.md
1# concept-story23概念故事预设 - Narrative comics that visualize abstract concepts through character-driven stories45## Base Configuration67| Dimension | Value |8|-----------|-------|9| Art Style | manga |10| Tone | warm |11| Layout | standard (default) |1213Equivalent to: `--art manga --tone warm`1415## Unique Rules1617This preset includes special rules beyond the art+tone combination. When `--style concept-story` is used, ALL rules below must be applied.1819### Concept Visualization System (CRITICAL)2021Each major abstract concept SHOULD have a recurring visual symbol/metaphor:2223| Concept Type | Visualization Approach |24|-------------|----------------------|25| Psychological need | Tangible object character holds or discovers (e.g., glowing energy ball = competence) |26| Management principle | Environmental metaphor character navigates (e.g., ship wheel = autonomy) |27| Growth/development | Living organic symbol that transforms (e.g., seed → flowering plant = relatedness) |28| Abstract framework | Spatial structure characters can enter or observe |29| Emotional state | Color/lighting shift in the scene atmosphere |3031**Unlike ohmsha**: Dialogue panels are allowed and expected. The goal is to COMBINE visual metaphors WITH dialogue, not replace dialogue entirely.3233**Pattern**: "Dialogue introduces idea" → "Visual metaphor illustrates it" → "Character reacts/applies it"3435### Visual Symbol Continuity3637Symbols must persist across the story:3839| Stage | Treatment |40|-------|-----------|41| Introduction | Symbol appears with soft glow effect when concept is first mentioned |42| Recurrence | Same symbol reappears in background or character interaction when concept is referenced |43| Resolution | ALL symbols gather in the final composition, showing integration of learned concepts |4445**Storyboard requirement**: Include a Symbol Mapping Table defining concept → visual symbol before panel breakdown.4647### Character Archetypes (Flexible)4849Create original characters based on content domain. No fixed defaults:5051| Role | Archetype | Visual Cues |52|------|-----------|------------|53| Protagonist | Learner/worker facing a challenge | Modern professional or student, relatable, starts with constrained posture |54| Mentor | Experienced guide who teaches through experience | Slightly older, calm demeanor, warm color accents |55| Catalyst | Person or event that triggers transformation | Can be a colleague, situation, challenge, or opportunity |5657**IMPORTANT**: Characters are created fresh each time based on the source content's domain (business, psychology, education, etc.). No default character set.5859### Narrative Arc Structure6061Enforce a five-stage growth arc:6263| Act | Structure | Visual Tone |64|-----|-----------|------------|65| Opening | Protagonist stuck in routine, faces frustration | Muted warm tones, tight framing, constrained compositions |66| Inciting moment | Mentor appears or opportunity arrives | Brightness increases, panels open up |67| Learning | Concepts introduced through visual metaphors | Rich warm palette, symbols introduced one by one |68| Turning point | Protagonist applies knowledge, faces test | Contrast increases, dynamic compositions |69| Transformation | Growth demonstrated, new understanding visible | Full warm palette, expansive composition, all symbols present |7071### Dialogue + Action Balance7273- Dialogue is encouraged and expected (unlike ohmsha's NO talking heads rule)74- Every page should combine at least one dialogue panel with at least one visual/action panel75- Avoid pure "lecture" pages where a character explains for 4+ panels straight76- When a character explains a concept verbally, the NEXT panel should visualize it7778**Wrong approach**: Four consecutive panels of mentor lecturing at protagonist79**Right approach**: Mentor introduces concept → visual metaphor panel → protagonist reacts → applies understanding8081### Scene Atmosphere Rules8283| Scene Type | Atmosphere |84|------------|-----------|85| Problem/frustration | Cool muted tones over warm base, tight framing, cluttered environment |86| Mentoring moment | Golden hour lighting, open composition, warm indoor glow |87| Concept visualization | Soft glow effects, clean simplified backgrounds, symbol spotlight |88| Growth/transformation | Warm light expanding outward, character posture opening up |89| Resolution | Full warm palette, spacious composition, all visual symbols visible |9091### Ending Requirements9293Final page MUST include:94951. Protagonist demonstrating transformed understanding (not just being told)962. Visual callback showing contrast with opening state (e.g., wilted plant → thriving plant)973. All concept symbols visible together in the composition984. A forward-looking element suggesting ongoing growth (not a closed ending)99100### Page Title Convention101102Every page MUST have a narrative title:103104**Wrong**: "Chapter 3: Self-Determination Theory"105**Right**: "The Day Xiao Ming Found His Own Engine"106107## Quality Markers108109- ✓ Each major concept has a recurring visual symbol110- ✓ Dialogue and visual metaphors work together (not one replacing the other)111- ✓ Clear growth arc from problem to transformation112- ✓ Original characters suited to the content domain113- ✓ Warm, professional atmosphere throughout114- ✓ Visual symbols recur and accumulate through the story115- ✓ Final page integrates all concept symbols with transformation callback116117## Best For118119Psychology concepts, business/management principles, motivation theory, personal development,120self-help content, leadership frameworks, coaching narratives, soft skill education,121abstract concept explanation through character-driven stories122