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reference/animate.md
1> **Additional context needed**: performance constraints.23Add motion that conveys state, gives feedback, and clarifies hierarchy. Cut motion that exists only for decoration. Animation fatigue is a real cost; spend the budget on the moments that need it.45---67## Register89Brand: motion is part of the voice; one well-rehearsed entrance beats scattered micro-interactions. The saturated AI default is fade-and-rise reveals on every scrolled section; that's a tell, not a choreography. Reserve scroll-triggered motion for moments that earn it.1011Product: 150–250 ms on most transitions. Motion conveys state: feedback, reveal, loading, transitions between views. No page-load choreography; users are in a task and won't wait for it.1213---1415## Assess Animation Opportunities1617Analyze where motion would improve the experience:18191. **Identify static areas**:20- **Missing feedback**: Actions without visual acknowledgment (button clicks, form submission, etc.)21- **Jarring transitions**: Instant state changes that feel abrupt (show/hide, page loads, route changes)22- **Unclear relationships**: Spatial or hierarchical relationships that aren't obvious23- **Lack of delight**: Functional but joyless interactions24- **Missed guidance**: Opportunities to direct attention or explain behavior25262. **Understand the context**:27- What's the personality? (Playful vs serious, energetic vs calm)28- What's the performance budget? (Mobile-first? Complex page?)29- Who's the audience? (Motion-sensitive users? Power users who want speed?)30- What matters most? (One hero animation vs many micro-interactions?)3132If any of these are unclear from the codebase, STOP and use Codex's structured user-input/question tool when available; if unavailable, ask directly in chat to clarify what you cannot infer.3334**CRITICAL**: Respect `prefers-reduced-motion`. Always provide non-animated alternatives for users who need them.3536## Plan Animation Strategy3738Create a purposeful animation plan:3940- **Hero moment**: What's the ONE signature animation? (Page load? Hero section? Key interaction?)41- **Feedback layer**: Which interactions need acknowledgment?42- **Transition layer**: Which state changes need smoothing?43- **Delight layer**: Where can we surprise and delight?4445**IMPORTANT**: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments.4647## Implement Animations4849Add motion systematically across these categories:5051### Entrance Animations52- **Hero section**: Dramatic entrance for primary content (scale, parallax, or creative effects)53- **Modal/drawer entry**: Smooth slide + fade, backdrop fade, focus management54- **List rhythm**: Sibling stagger is legitimate for cards-in-a-grid or list-items-appearing. Whole-section fade-on-scroll is not a list and is not legitimate. Cap total stagger time: 10 items at 50ms each = 500ms total. For more items, reduce per-item delay or cap the staggered count.5556Use CSS custom properties for clean stagger: `animation-delay: calc(var(--i, 0) * 50ms)` with `style="--i: 0"`, `style="--i: 1"`, etc. on each item.5758### Micro-interactions59- **Button feedback**:60- Hover: Subtle scale (1.02-1.05), color shift, shadow increase61- Click: Quick scale down then up (0.95 → 1), ripple effect62- Loading: Spinner or pulse state63- **Form interactions**:64- Input focus: Border color transition, slight scale or glow65- Validation: Shake on error, check mark on success, smooth color transitions66- **Toggle switches**: Smooth slide + color transition (200-300ms)67- **Checkboxes/radio**: Check mark animation, ripple effect68- **Like/favorite**: Scale + rotation, particle effects, color transition6970### State Transitions71- **Show/hide**: Fade + slide (not instant), appropriate timing (200-300ms)72- **Expand/collapse**: Height transition with overflow handling, icon rotation73- **Loading states**: Skeleton screen fades, spinner animations, progress bars74- **Success/error**: Color transitions, icon animations, gentle scale pulse75- **Enable/disable**: Opacity transitions, cursor changes7677### Navigation & Flow78- **Page transitions**: Crossfade between routes, shared element transitions79- **Tab switching**: Slide indicator, content fade/slide80- **Carousel/slider**: Smooth transforms, snap points, momentum81- **Scroll effects**: Parallax layers, sticky headers with state changes, scroll progress indicators8283### Feedback & Guidance84- **Hover hints**: Tooltip fade-ins, cursor changes, element highlights85- **Drag & drop**: Lift effect (shadow + scale), drop zone highlights, smooth repositioning86- **Copy/paste**: Brief highlight flash on paste, "copied" confirmation87- **Focus flow**: Highlight path through form or workflow8889### Delight Moments90- **Empty states**: Subtle floating animations on illustrations91- **Completed actions**: Confetti, check mark flourish, success celebrations92- **Easter eggs**: Hidden interactions for discovery93- **Contextual animation**: Weather effects, time-of-day themes, seasonal touches9495## Technical Implementation9697Use appropriate techniques for each animation:9899### Timing & Easing100101**Duration: the 100/300/500 rule.** Timing matters more than easing for "feels right":102103| Duration | Use Case | Examples |104|----------|----------|----------|105| **100–150ms** | Instant feedback | Button press, toggle, color change |106| **200–300ms** | State changes | Menu open, tooltip, hover state |107| **300–500ms** | Layout changes | Accordion, modal, drawer |108| **500–800ms** | Entrance animations | Page load, hero reveal |109110**Easing curves (use these, not CSS defaults):**111```css112/* Recommended: natural deceleration */113--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1); /* Smooth */114--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1); /* Slightly snappier */115--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); /* Confident, decisive */116117/* AVOID: feel dated and tacky */118/* bounce: cubic-bezier(0.34, 1.56, 0.64, 1); */119/* elastic: cubic-bezier(0.68, -0.6, 0.32, 1.6); */120```121122**Exit animations are faster than entrances.** Use ~75% of enter duration.123124### CSS Animations125```css126/* Prefer for simple, declarative animations */127- transitions for state changes128- @keyframes for complex sequences129- transform and opacity for reliable movement130- blur, filters, masks, clip paths, shadows, and color shifts for premium atmospheric effects when verified smooth131```132133### JavaScript Animation134```javascript135/* Use for complex, interactive animations */136- Web Animations API for programmatic control137- Framer Motion for React138- GSAP for complex sequences139```140141### Motion Materials142143Transform and opacity are reliable defaults, not the whole palette. Premium interfaces often need atmospheric properties. Match material to effect:144145- **Transform / opacity**: movement, press feedback, simple reveals, list choreography146- **Blur / filter / backdrop-filter**: focus pulls, depth, glass or lens effects, softened entrances147- **Clip-path / masks**: wipes, reveals, editorial cropping, product-like transitions148- **Shadow / glow / color filters**: energy, affordance, focus, warmth, active state149- **Grid-template-rows or FLIP-style transforms**: expanding and reflowing layout without animating `height` directly150151The hard rule isn't "transform and opacity only." It's: avoid animating layout-driving properties casually (`width`, `height`, `top`, `left`, margins), keep expensive effects bounded to small or isolated areas, and verify smoothness in-browser on target viewports.152153### Performance154- **Layout safety**: Avoid casual animation of layout-driving properties (`width`, `height`, `top`, `left`, margins)155- **will-change**: Add sparingly for known expensive animations only (e.g. on `:hover` or an `.animating` class), never preemptively across the whole page156- **Scroll triggers**: Use Intersection Observer instead of scroll event listeners; unobserve after the animation fires once157- **Bound expensive effects**: Keep blur/filter/shadow areas small or isolated, use `contain` where appropriate158- **Monitor FPS**: Ensure 60fps on target devices159160### Perceived Performance161162Nobody cares how fast your site *is*, only how fast it feels. The 80ms threshold: anything under ~80ms feels instant because our brains buffer sensory input for that long to synchronize perception. Target this for micro-interactions.163164- **Preemptive start**: Begin transitions immediately while loading (iOS app zoom, skeleton UI). Users perceive work happening.165- **Early completion**: Show content progressively, don't wait for everything (progressive images, streaming HTML, skeleton fade-ins).166- **Optimistic UI**: Update the interface immediately, handle failures gracefully. Use for low-stakes actions (likes, follows). Avoid for payments or destructive operations.167- **Easing affects perceived duration**: Ease-in (accelerating toward completion) makes tasks feel shorter because the peak-end effect weights final moments heavily. Ease-out feels satisfying for entrances.168- **Caution**: Too-fast responses can decrease perceived value for complex operations (search, analysis). Sometimes a brief delay signals "real work" is happening.169170### Accessibility171```css172@media (prefers-reduced-motion: reduce) {173* {174animation-duration: 0.01ms !important;175animation-iteration-count: 1 !important;176transition-duration: 0.01ms !important;177}178}179```180181**NEVER**:182- Use bounce or elastic easing curves; they feel dated and draw attention to the animation itself183- Animate layout properties casually (`width`, `height`, `top`, `left`, margins) when transform, FLIP, or grid-based techniques would work184- Use durations over 500ms for feedback (it feels laggy)185- Animate without purpose (every animation needs a reason)186- Ignore `prefers-reduced-motion` (this is an accessibility violation)187- Animate everything (animation fatigue makes interfaces feel exhausting)188- Block interaction during animations unless intentional189190## Verify Quality191192Test animations thoroughly:193194- **Smooth at 60fps**: No jank on target devices195- **Feels natural**: Easing curves feel organic, not robotic196- **Appropriate timing**: Not too fast (jarring) or too slow (laggy)197- **Reduced motion works**: Animations disabled or simplified appropriately198- **Doesn't block**: Users can interact during/after animations199- **Adds value**: Makes interface clearer or more delightful200201When the motion clarifies state instead of decorating it, hand off to `$impeccable polish` for the final pass.202