Performance
Use this when:
- Async code is slower than expected or causing UI hangs.
- You need to choose between synchronous, asynchronous, and parallel execution.
- You are profiling concurrency overhead with Instruments.
Skip this file if:
- The issue is a compiler diagnostic about isolation or Sendable. Use
actors.mdorsendable.md. - You mainly need to fix a memory leak. Use
memory-management.md.
Jump to:
- Core Principles
- Common Performance Issues
- Using Xcode Instruments
- Suspension Points / Reducing Suspensions
- Choosing Execution Style
- Parallelism Costs
- Optimization Checklist
Core Principles
Measurement is essential
Can't improve what you don't measure. Establish baseline before optimizing.
Start simple, optimize later
Synchronous → Asynchronous → ParallelMove right only when proven necessary.
Three phases of concurrency
- No concurrency - Synchronous method
- Suspend without parallelism - Asynchronous method
- Advanced concurrency - Parallel execution
Common Performance Issues
UI hangs
Too much work on main thread causes interface freezes.
Poor parallelization
Heavy work funneled into single task instead of parallel execution.
Actor contention
Tasks waiting on busy actor, causing unnecessary suspensions.
Using Xcode Instruments
Swift Concurrency template
Profile with CMD + I → Select "Swift Concurrency" template.
Instruments included:
- Swift Tasks: Track running, alive, total tasks
- Swift Actors: Show actor execution and queue size
Key metrics
Tasks:
- Total count
- Running vs suspended
- Task states (Creating, Running, Suspended, Ending)
Actors:
- Queue size
- Execution time
- Contention points
Main Thread:
- Hangs
- Blocked timeTask states
- Creating: Task being initialized
- Running: Actively executing
- Suspended: Waiting (at await)
- Ending: Completing
Course Deep Dive: This topic is covered in detail in Lesson 10.1: Using Xcode Instruments to find performance bottlenecks
Identifying Issues
Main thread blocked
// ❌ All work on main thread
@MainActor
func generateWallpapers() {
Task {
for _ in 0..<100 {
let image = generator.generate() // Blocks main thread
wallpapers.append(image)
}
}
}Instruments shows: Long main thread hang, no parallelism.
Solution: Move to background
@MainActor
func generateWallpapers() {
Task {
for _ in 0..<100 {
let image = await backgroundGenerator.generate()
wallpapers.append(image)
}
}
}
actor BackgroundGenerator {
func generate() -> Image {
// Heavy work in background
}
}Actor contention
actor Generator {
func generate() -> Image {
// Heavy work
}
}
// ❌ Sequential through actor
for _ in 0..<100 {
let image = await generator.generate() // Queue size = 1
}Instruments shows: Actor queue never exceeds 1, no parallelism.
Solution: Remove unnecessary actor
struct Generator {
@concurrent
static func generate() async -> Image {
// Heavy work, no shared state
}
}
// ✅ Parallel execution
for i in 0..<100 {
Task(name: "Image \(i)") {
let image = await Generator.generate()
await addToCollection(image)
}
}Suspension Points
What creates suspension
Every await is potential suspension point:
let data = await fetchData() // May suspendNot guaranteed - if isolation matches, may not suspend.
Suspension surface area
Code between suspension points. Larger = harder to reason about:
- Actor invariants
- Performance
- Thread hops
- Reentrancy
- State consistency
Goal
- Do work before crossing isolation
- Cross once
- Finish job
- Only cross again when necessary
Reducing Suspensions
1. Use synchronous methods
// ❌ Unnecessary async
private func scale(_ image: CGImage) async { }
func process(_ image: CGImage) async {
let scaled = await scale(image) // Suspension point
}
// ✅ Synchronous helper
private func scale(_ image: CGImage) { }
func process(_ image: CGImage) async {
let scaled = scale(image) // No suspension
}Rule: If method doesn't need to suspend, don't mark async.
2. Prevent actor reentrancy
// ❌ Reenters actor
actor BankAccount {
func deposit(_ amount: Int) async {
balance += amount
await logTransaction() // Leaves actor
balance += bonus // Reenters - state may have changed
}
}
// ✅ Complete work before leaving
actor BankAccount {
func deposit(_ amount: Int) async {
balance += amount
balance += bonus
await logTransaction() // Leave after state changes
}
}3. Inherit isolation
// ❌ Switches isolation
@MainActor
func update() async {
await process() // Switches away from main actor
}
// ✅ Inherits isolation (still requires await -- but no executor hop)
@MainActor
func update() async {
await process() // Stays on main actor when nonisolated(nonsending)
}
nonisolated(nonsending) func process() async { }Course Deep Dive: This topic is covered in detail in Lesson 10.2: Reducing suspension points by managing isolation effectively
4. Use non-suspending APIs
// ❌ May suspend
try await Task.checkCancellation()
// ✅ No suspension
if Task.isCancelled {
return
}5. Match Task entry isolation to its synchronous prefix
For unstructured Task { ... }, decide startup isolation from the synchronous prefix (everything before the first await). If that prefix needs main-actor access, keep inherited @MainActor entry. If the prefix does not need main actor, use Task { @concurrent in ... } and hop back with MainActor.run only when UI-owned mutation is required. A trivial non-main line (such as print) does not justify @concurrent when main-actor work already exists in the same prefix.
// ❌ Synchronous prefix is empty; first work hops away
Task {
await hopToOtherIsolationDomain()
}
// ❌ Synchronous prefix is only `print` (trivial, non-main); first await hops away
Task {
print("Also not main-thread-bound")
await hopToOtherIsolationDomain()
}
// ✅ Start off the main actor, hop back only for UI work
Task { @concurrent in
await hopToOtherIsolationDomain()
await MainActor.run { updateUI() }
}
// ✅ Synchronous prefix DOES contain main-actor work — keep inheritance
Task {
print("debug") // trivial, non-main — rides along
self.isLoading = true // needs @MainActor, before any await
await fetchData()
}Delayed retry is one specialization of this rule:
// ❌ Can wait for MainActor, then suspend immediately
registrationRetryTask = Task { @MainActor [weak self] in
try? await Task.sleep(for: .milliseconds(100))
guard let self else { return }
self.registrationRetryTask = nil
self.updateConnectedTargetWindow()
}The delay itself is not UI work. Starting on @MainActor can add an avoidable executor wait before reaching Task.sleep, especially when scheduled from another executor or while the main actor is busy.
// ✅ Sleep off-main, hop back only for the UI-owned work
registrationRetryTask = Task { @concurrent [weak self] in
do {
try await Task.sleep(for: .milliseconds(100))
} catch is CancellationError {
return
}
guard let self else { return }
await MainActor.run {
self.registrationRetryTask = nil
self.updateConnectedTargetWindow()
}
}Use this rule for any unstructured task: delayed retries, backoff, timer-like work, off-main computation, and actor hops. The key check is always “what runs before the first await?”, not “what does the task eventually do?”.
6. Embrace parallelism
// ❌ Sequential
for url in urls {
let image = await download(url)
images.append(image)
}
// ✅ Parallel
await withTaskGroup(of: Image.self) { group in
for url in urls {
group.addTask { await download(url) }
}
for await image in group {
images.append(image)
}
}Analyzing Suspensions in Instruments
View task states
- Select Swift Tasks instrument
- Switch to "Task States" view
- Look for Suspended states
- Check suspension duration
Navigate to code
- Click task state (Running/Suspended)
- Open Extended Detail
- Click related method
- Use "Open in Source Viewer"
Predict suspensions
Task {
// State 1: Running
// State 2: Suspended (switch to background)
let data = await backgroundWork()
// State 3: Running (in background)
// State 4: Suspended (switch to main actor)
// State 5: Running (on main actor)
await MainActor.run {
updateUI(data)
}
}Optimization example
// Before: Two suspensions
Task {
let data = await generate() // Suspension 1
self.items.append(data) // Suspension 2 (back to main)
}
> **Course Deep Dive**: This topic is covered in detail in [Lesson 10.3: Using Xcode Instruments to detect and remove suspension points](https://www.swiftconcurrencycourse.com?utm_source=github&utm_medium=agent-skill&utm_campaign=lesson-reference)
// After: One suspension
Task { @concurrent in
let data = generate() // No suspension (synchronous)
await MainActor.run {
self.items.append(data) // Suspension 1 (to main)
}
}Choosing Execution Style
Decision checklist
Use async/parallel if:
- [ ] Blocks main actor visibly (>16ms)
- [ ] Scales with data (N items → N cost)
- [ ] Involves I/O (network, disk)
- [ ] Benefits from combining operations
- [ ] Called frequently
2+ checks → async/parallel justified.
Start synchronous
// Start here
func processData(_ data: Data) -> Result {
// Fast, in-memory work
}Only move to async if:
- Instruments show main thread hang
- User reports sluggishness
- Work scales with input size
When to use async
func processData(_ data: Data) async -> Result {
// Use when:
// - Touches persistent storage
// - Parses large datasets
// - Network communication
// - Proven slow by profiling
}When to use parallel
await withTaskGroup(of: Result.self) { group in
for item in items {
group.addTask { await process(item) }
}
}
// Use when:
// - Multiple independent operations
// - Time-to-first-result matters
> **Course Deep Dive**: This topic is covered in detail in [Lesson 10.4: How to choose between serialized, asynchronous, and parallel execution](https://www.swiftconcurrencycourse.com?utm_source=github&utm_medium=agent-skill&utm_campaign=lesson-reference)
// - Work scales with collection size
// - Proven beneficial by profilingParallelism Costs
Tradeoffs
Benefits:
- Faster completion (if CPU-bound)
- Better resource utilization
- Improved responsiveness
Costs:
- Increased memory pressure
- CPU scheduling overhead
- System resource saturation
- Battery drain
- Thermal impact
When parallelism hurts
// ❌ Over-parallelization
for i in 0..<1000 {
Task { await lightWork(i) }
}
// Creates 1000 tasks for trivial workBetter: Batch work or use fewer tasks.
UX-Driven Decisions
Smooth animations > raw speed
// 80ms on main thread, but animation stutters
@MainActor
func process() {
heavyWork() // Freezes UI for 1 frame
}
// 100ms total, but smooth UI
@MainActor
func process() async {
await backgroundWork() // UI stays responsive
}Perception: Smooth feels faster than raw speed.
Progress indication
@MainActor
func loadItems() async {
isLoading = true
for i in 0..<100 {
let item = await fetchItem(i)
items.append(item)
progress = Double(i) / 100 // Incremental updates
}
isLoading = false
}Background work + progress = feels faster.
Optimization Checklist
Before optimizing, ask:
- [ ] Have I profiled with Instruments?
- [ ] Is main thread actually blocked?
- [ ] Can this be synchronous?
- [ ] Am I over-parallelizing?
- [ ] Is actor contention the issue?
- [ ] Are suspensions necessary?
- [ ] Does UX require background work?
- [ ] Will this scale with data?
Anti-patterns to avoid with unstructured tasks:
- Starting on inherited
@MainActorwhen nothing in the synchronous prefix (before firstawait) needs main actor. - Moving trivial non-main lines off
@MainActorwhen the same synchronous prefix already includes required main-actor mutation.
Common Patterns
Move heavy work to background
// Before
@MainActor
func generate() {
for _ in 0..<100 {
let item = heavyGeneration()
items.append(item)
}
}
// After
@MainActor
func generate() async {
for _ in 0..<100 {
let item = await backgroundGenerate()
items.append(item)
}
}
@concurrent
func backgroundGenerate() async -> Item {
// Heavy work off main thread
}Parallelize independent work
// Before: Sequential
for url in urls {
let image = await download(url)
images.append(image)
}
// After: Parallel
await withTaskGroup(of: Image.self) { group in
for url in urls {
group.addTask { await download(url) }
}
for await image in group {
images.append(image)
}
}Reduce actor hops
// Before: Multiple hops
actor Store {
func process() async {
let a = await fetch1() // Hop 1
let b = await fetch2() // Hop 2
let c = await fetch3() // Hop 3
combine(a, b, c)
}
}
// After: Batch fetches
actor Store {
func process() async {
async let a = fetch1()
async let b = fetch2()
async let c = fetch3()
combine(await a, await b, await c) // One hop
}
}Best Practices
- Profile before optimizing - measure baseline
- Start synchronous - add async only when needed
- Use Instruments regularly - catch issues early
- Name tasks - easier debugging in Instruments
- Check suspension count - reduce unnecessary awaits
- Avoid premature parallelism - has costs
- Consider UX - smooth > fast
- Batch actor work - reduce contention
- Test on real devices - simulators lie
- Monitor in production - real usage patterns differ
Debugging Performance
Instruments workflow
- Profile with Swift Concurrency template
- Identify main thread hangs
- Check task parallelism
- Analyze actor queue sizes
- Review suspension points
- Navigate to problematic code
- Apply optimizations
- Re-profile to verify
Red flags in Instruments
- Main thread blocked >16ms
- Actor queue size always 1
- High suspension count
- Tasks created but not running
- Excessive task creation (1000+)
Further Learning
For real-world optimization examples, profiling techniques, and advanced performance patterns, see Swift Concurrency Course.