Latest SwiftUI APIs Reference
Based on a comparison of Apple's documentation using the Sosumi MCP, we found the latest recommended APIs to use.
Table of Contents
- Always Use (iOS 15+)
- When Targeting iOS 16+
- When Targeting iOS 17+
- When Targeting iOS 18+
- When Targeting iOS 26+
Always Use (iOS 15+)
These APIs have been deprecated long enough that there is no reason to use the old variants.
Compact Replacements
These replacements have minimal API shape changes. Most are near-direct swaps; a few require an additional parameter or structural adjustment:
navigationTitle(_:)instead ofnavigationBarTitle(_:)toolbar { ToolbarItem(...) }instead ofnavigationBarItems(...)(structural change)toolbarVisibility(.hidden, for: .navigationBar)instead ofnavigationBarHidden(_:)statusBarHidden(_:)instead ofstatusBar(hidden:)ignoresSafeArea(_:edges:)instead ofedgesIgnoringSafeArea(_:)preferredColorScheme(_:)instead ofcolorScheme(_:)foregroundStyle(_:)instead offoregroundColor(_:)(e.g.,.foregroundStyle(.primary))clipShape(.rect(cornerRadius:))instead ofcornerRadius()textInputAutocapitalization(_:)instead ofautocapitalization(_:)(note:.neverreplaces.none)animation(_:value:)instead ofanimation(_:)(adds requiredvalue:parameter; back-deploys to iOS 13+)
Presentation
- Always use
.confirmationDialog(_:isPresented:actions:message:)instead ofactionSheet(...). - Always use
.alert(_:isPresented:actions:message:)instead ofalert(isPresented:content:).
Both take a title String, isPresented: Binding<Bool>, an actions builder with Button items (supporting role: .destructive / .cancel), and an optional message builder:
.alert("Delete Item?", isPresented: $showAlert) {
Button("Delete", role: .destructive) { deleteItem() }
Button("Cancel", role: .cancel) { }
} message: {
Text("This action cannot be undone.")
}Text Input
Always use onSubmit(of:_:) and focused(_:equals:) instead of TextField onEditingChanged/onCommit callbacks.
@FocusState private var isFocused: Bool
TextField("Search", text: $query)
.focused($isFocused)
.onSubmit { performSearch() }Accessibility
Always use dedicated accessibility modifiers instead of the generic accessibility(...) variants. Use .accessibilityLabel(), .accessibilityValue(), .accessibilityHint(), .accessibilityAddTraits(), .accessibilityHidden() instead of .accessibility(label:), .accessibility(value:), etc.
Custom Environment / Container Values
Always use the @Entry macro instead of manual EnvironmentKey conformance. The @Entry macro was introduced in Xcode 16 and back-deploys to all OS versions.
// Modern — one line replaces ~10 lines of EnvironmentKey boilerplate
extension EnvironmentValues {
@Entry var myCustomValue: String = "Default value"
}Styling
Always use Button instead of onTapGesture() unless you need tap location or count.
Button("Tap me") { performAction() }
// Use onTapGesture only when you need location or count
Image("photo")
.onTapGesture(count: 2) { handleDoubleTap() }When Targeting iOS 16+
Navigation
Use NavigationStack (or NavigationSplitView) instead of NavigationView. Value-based NavigationLink(value:) with .navigationDestination(for:) replaces destination-based links.
NavigationStack {
List(items) { item in
NavigationLink(value: item) { Text(item.name) }
}
.navigationDestination(for: Item.self) { DetailView(item: $0) }
}Simple Renames
tint(_:)instead ofaccentColor(_:)autocorrectionDisabled(_:)instead ofdisableAutocorrection(_:)
Clipboard
Prefer PasteButton for user-initiated paste UI to avoid paste prompts. It handles permissions automatically. Use UIPasteboard only when you need programmatic or non-Transferable clipboard access (triggers the paste permission prompt).
PasteButton(payloadType: String.self) { strings in
pastedText = strings.first ?? ""
}When Targeting iOS 17+
State Management
- Prefer
@ObservableoverObservableObjectfor new code. Use@Stateinstead of@StateObject; use@Bindableinstead of@ObservedObject. Seestate-management.mdfor full@Observablemigration patterns.
Events
Use onChange(of:initial:_:) or onChange(of:) { } instead of onChange(of:perform:).
The deprecated variant passes only the new value. The modern variants provide either both old and new values, or a no-parameter closure.
- No-parameter (most common):
.onChange(of: value) { doSomething() } - Old and new values:
.onChange(of: value) { old, new in ... } - With initial trigger:
.onChange(of: value, initial: true) { ... } - Deprecated:
.onChange(of: value) { newValue in ... }— single-parameter closure
Sensory Feedback
Prefer sensoryFeedback(_:trigger:) and related overloads instead of UIImpactFeedbackGenerator, UISelectionFeedbackGenerator, and UINotificationFeedbackGenerator in SwiftUI views.
Attach haptics declaratively to the view that owns the state change, rather than imperatively firing UIKit generators inside button actions.
@State private var isFavorite = false
Button("Favorite", systemImage: isFavorite ? "heart.fill" : "heart") {
isFavorite.toggle()
}
.sensoryFeedback(.selection, trigger: isFavorite)Use the conditional overload when feedback should fire only for specific transitions:
.sensoryFeedback(.selection, trigger: phase) { old, new in
old == .inactive || new == .expanded
}Gestures
MagnifyGestureinstead ofMagnificationGesture(access magnitude viavalue.magnification)RotateGestureinstead ofRotationGesture(access angle viavalue.rotation)
Layout
Consider containerRelativeFrame() or visualEffect() as alternatives to GeometryReader for sizing and position-based effects. GeometryReader is not deprecated and remains necessary for many measurement-based layouts.
Image("hero")
.resizable()
.containerRelativeFrame(.horizontal) { length, axis in length * 0.8 }visualEffect { content, geometry in ... }— position-based effects (parallax, offsets) without aGeometryReaderwrapper.onGeometryChange(for:of:action:)— react to geometry changes of a specific view; useful for driving state/effects.GeometryReaderis still better when layout itself depends on geometry. Note the two-closure shape:
.onGeometryChange(for: CGFloat.self) { proxy in proxy.size.height } action: { newHeight in height = newHeight }.coordinateSpace(.named("scroll"))instead of.coordinateSpace(name: "scroll").
When Targeting iOS 18+
Tabs
Use the Tab API instead of tabItem(_:).
TabView {
Tab("Home", systemImage: "house") { HomeView() }
Tab("Search", systemImage: "magnifyingglass") { SearchView() }
Tab("Profile", systemImage: "person") { ProfileView() }
}When using Tab(role:), all tabs must use the Tab syntax. Mixing Tab(role:) with .tabItem() causes compilation errors.
Previews
Use @Previewable for dynamic properties in previews.
// Modern (iOS 18+)
#Preview {
@Previewable @State var isOn = false
Toggle("Setting", isOn: $isOn)
}When Targeting iOS 26+
For Liquid Glass APIs (glassEffect, GlassEffectContainer, glass button styles), see liquid-glass.md.
Scroll Edge Effects
Use scrollEdgeEffectStyle(_:for:) to configure scroll edge behavior.
ScrollView {
// content
}
.scrollEdgeEffectStyle(.soft, for: .top)Background Extension
Use backgroundExtensionEffect() for edge-extending blurred backgrounds.
Views behind a Liquid Glass sidebar can appear clipped. This modifier mirrors and blurs content outside the safe area so artwork remains visible.
Image("hero")
.backgroundExtensionEffect()Source: "Build a SwiftUI app with the new design" (WWDC25, session 323)
Tab Bar
Use tabBarMinimizeBehavior(_:) to control tab bar minimization on scroll.
TabView {
// tabs
}
.tabBarMinimizeBehavior(.onScrollDown)Use tabViewBottomAccessory for persistent controls above the tab bar. Read tabViewBottomAccessoryPlacement from the environment to adapt content when the accessory collapses into the tab bar area.
TabView {
// tabs
}
.tabViewBottomAccessory {
NowPlayingBar()
}Use Tab(role: .search) for a dedicated search tab. The tab separates from the rest and morphs into a search field when selected.
TabView {
Tab("Home", systemImage: "house") { HomeView() }
Tab("Profile", systemImage: "person") { ProfileView() }
Tab(role: .search) { SearchResultsView() }
}Source: "What's new in SwiftUI" (WWDC25, session 256) and "Build a SwiftUI app with the new design" (WWDC25, session 323)
Toolbars
Use ToolbarSpacer to control grouping of toolbar items. Fixed spacers visually separate related groups; flexible spacers push items apart.
.toolbar {
ToolbarItem(placement: .topBarTrailing) {
Button("Up", systemImage: "chevron.up") { }
}
ToolbarItem(placement: .topBarTrailing) {
Button("Down", systemImage: "chevron.down") { }
}
ToolbarSpacer(.fixed)
ToolbarItem(placement: .topBarTrailing) {
Button("Settings", systemImage: "gear") { }
}
}Use sharedBackgroundVisibility(.hidden) to remove the glass group background from an individual toolbar item.
ToolbarItem(placement: .topBarTrailing) {
Image(systemName: "person.circle.fill")
.sharedBackgroundVisibility(.hidden)
}Use badge(_:) on toolbar item content to display an indicator.
ToolbarItem(placement: .topBarTrailing) {
Button("Notifications", systemImage: "bell") { }
.badge(unreadCount)
}Source: "Build a SwiftUI app with the new design" (WWDC25, session 323)
Search
Use searchToolbarBehavior(.minimizable) to opt into a minimized search button. The system may automatically minimize search into a toolbar button depending on available space. Use this modifier to explicitly opt in.
NavigationStack {
ContentView()
.searchable(text: $query)
.searchToolbarBehavior(.minimizable)
}Source: "Build a SwiftUI app with the new design" (WWDC25, session 323)
Animations
Use @Animatable macro instead of manual animatableData declarations. The macro auto-synthesizes animatableData from all animatable properties. Use @AnimatableIgnored to exclude specific properties.
@Animatable
struct Wedge: Shape {
var startAngle: Angle
var endAngle: Angle
@AnimatableIgnored var drawClockwise: Bool
func path(in rect: CGRect) -> Path { /* ... */ }
}Source: "What's new in SwiftUI" (WWDC25, session 256)
Presentations
Use navigationZoomTransition to morph sheets out of their source view. Toolbar items and buttons can serve as the transition source.
.toolbar {
ToolbarItem {
Button("Add", systemImage: "plus") { showSheet = true }
.navigationTransitionSource(id: "addSheet", namespace: namespace)
}
}
.sheet(isPresented: $showSheet) {
AddItemView()
.navigationTransitionDestination(id: "addSheet", namespace: namespace)
}Source: "Build a SwiftUI app with the new design" (WWDC25, session 323)
Controls
Use controlSize(.extraLarge) for extra-large prominent action buttons.
Button("Get Started") { }
.buttonStyle(.borderedProminent)
.controlSize(.extraLarge)Use concentric corner style for buttons that match their container's corners.
Button("Confirm") { }
.clipShape(.rect(cornerRadius: 12, style: .concentric))Sliders now support tick marks and a neutral value.
Slider(value: $speed, in: 0.5...2.0, step: 0.25) {
Text("Speed")
} ticks: {
SliderTick(value: 0.6)
SliderTick(value: 0.9)
}
.sliderNeutralValue(1.0)Source: "Build a SwiftUI app with the new design" (WWDC25, session 323)
Rich Text
Use TextEditor with an AttributedString binding for rich text editing. Supports bold, italic, underline, strikethrough, custom fonts, foreground/background colors, paragraph styles, and Genmoji.
@State private var text: AttributedString = "Hello, world!"
var body: some View {
TextEditor(text: $text)
}Source: "Cook up a rich text experience in SwiftUI with AttributedString" (WWDC25, session 280)
Web Content
Use WebView to display web content. For richer interaction, create a WebPage observable model.
// Simple URL display
WebView(url: URL(string: "https://example.com")!)
// With observable model
@State private var page = WebPage()
WebView(page)
.onAppear { page.load(URLRequest(url: myURL)) }
.navigationTitle(page.title ?? "")Source: "Meet WebKit for SwiftUI" (WWDC25, session 231)
Drag and Drop
Use dragContainer for multi-item drag operations. Combine with DragConfiguration for custom drag behavior and onDragSessionUpdated to observe events.
PhotoGrid(photos: photos)
.dragContainer(for: Photo.self) { selection in
return selection.map { $0.transferable }
}
.onDragSessionUpdated { session in
if session.phase == .endedWithDelete {
deleteSelectedPhotos()
}
}Source: "What's new in SwiftUI" (WWDC25, session 256)
Scene Bridging
UIKit and AppKit lifecycle apps can now request SwiftUI scenes. This enables using SwiftUI-only scene types like MenuBarExtra and ImmersiveSpace from imperative lifecycle apps via UIApplication.shared.activateSceneSession(for:errorHandler:).
Source: "What's new in SwiftUI" (WWDC25, session 256)
Quick Lookup Table
| Deprecated | Recommended | Since |
|---|---|---|
navigationBarTitle(_:) | navigationTitle(_:) | iOS 15+ |
navigationBarItems(...) | toolbar { ToolbarItem(...) } | iOS 15+ |
navigationBarHidden(_:) | toolbarVisibility(.hidden, for: .navigationBar) | iOS 15+ |
statusBar(hidden:) | statusBarHidden(_:) | iOS 15+ |
edgesIgnoringSafeArea(_:) | ignoresSafeArea(_:edges:) | iOS 15+ |
colorScheme(_:) | preferredColorScheme(_:) | iOS 15+ |
foregroundColor(_:) | foregroundStyle(_:) | iOS 15+ |
cornerRadius(_:) | clipShape(.rect(cornerRadius:)) | iOS 15+ |
actionSheet(...) | confirmationDialog(...) | iOS 15+ |
alert(isPresented:content:) | alert(_:isPresented:actions:message:) | iOS 15+ |
autocapitalization(_:) | textInputAutocapitalization(_:) | iOS 15+ |
accessibility(label:) etc. | accessibilityLabel() etc. | iOS 15+ |
TextField onCommit/onEditingChanged | onSubmit + focused | iOS 15+ |
animation(_:) (no value) | animation(_:value:) | Back-deploys (iOS 13+) |
Manual EnvironmentKey | @Entry macro | Back-deploys (Xcode 16+) |
NavigationView | NavigationStack / NavigationSplitView | iOS 16+ |
accentColor(_:) | tint(_:) | iOS 16+ |
disableAutocorrection(_:) | autocorrectionDisabled(_:) | iOS 16+ |
UIPasteboard.general | PasteButton | iOS 16+ |
onChange(of:perform:) | onChange(of:) { } or onChange(of:) { old, new in } | iOS 17+ |
UIImpactFeedbackGenerator / UISelectionFeedbackGenerator / UINotificationFeedbackGenerator | sensoryFeedback(_:trigger:) | iOS 17+ |
MagnificationGesture | MagnifyGesture | iOS 17+ |
RotationGesture | RotateGesture | iOS 17+ |
coordinateSpace(name:) | coordinateSpace(.named(...)) | iOS 17+ |
ObservableObject | @Observable | iOS 17+ |
tabItem(_:) | Tab API | iOS 18+ |
Manual animatableData | @Animatable macro | iOS 26+ |
presentationBackground(_:) on sheets | Default Liquid Glass sheet material | iOS 26+ |
| Custom toolbar background hacks | scrollEdgeEffectStyle(_:for:) | iOS 26+ |