Drive motion with interpolate() over an explicit frame range. Prefer interpolate() over spring() unless the user explicitly asks for physics-based motion. To customize timing, use Easing.bezier. The four parameters are the same as CSS cubic-bezier(x1, y1, x2, y2).
A simple linear interpolation is done using the interpolate function.
```ts title="Going from 0 to 1 over 100 frames" import { interpolate } from "remotion";
const opacity = interpolate(frame, [0, 100], [0, 1]);
By default, the values are not clamped, so the value can go outside the range [0, 1].
Here is how they can be clamped:
```ts title="Going from 0 to 1 over 100 frames with extrapolation"
const opacity = interpolate(frame, [0, 100], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
});Studio-editable animation patterns
When an animation should be editable in Remotion Studio, keep the interpolate() call directly in the style prop and prefer individual CSS transform properties:
style={{
scale: interpolate(frame, [0, 100], [0, 1]),
translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"]),
rotate: interpolate(frame, [0, 100], ["20deg", "90deg"]),
}}Avoid extracting the value and composing a transform string:
const scale = interpolate(frame, [0, 100], [0, 1]);
style={{
transform: `scale(${scale})`,
}}Use transform strings only when individual CSS transform properties do not cover the effect, such as skew(), perspective(), or order-sensitive multi-transform chains.
Bézier easing
Use Easing.bezier(x1, y1, x2, y2) inside the interpolate options object. The curve is identical in spirit to CSS animations and transitions, which helps when you are stealing timing from the web or from a designer’s spec.
import { interpolate, Easing } from "remotion";
const opacity = interpolate(frame, [0, 60], [0, 1], {
easing: Easing.bezier(0.16, 1, 0.3, 1),
extrapolateLeft: "clamp",
extrapolateRight: "clamp",
});Examples (copy-paste curves)
1. Crisp UI entrance (strong ease-out, no overshoot) — slows nicely into the rest value; similar to many system “deceleration” curves.
const enter = interpolate(frame, [0, 45], [0, 1], {
easing: Easing.bezier(0.16, 1, 0.3, 1),
extrapolateLeft: "clamp",
extrapolateRight: "clamp",
});2. Editorial / slow fade (balanced ease-in-out) — symmetric acceleration and deceleration over a hold-friendly move.
const progress = interpolate(frame, [0, 90], [0, 1], {
easing: Easing.bezier(0.45, 0, 0.55, 1),
extrapolateLeft: "clamp",
extrapolateRight: "clamp",
});3. Playful overshoot (control point y > 1) — a little past the target then settles; use sparingly for emphasis.
const pop = interpolate(frame, [0, 30], [0, 1], {
easing: Easing.bezier(0.34, 1.56, 0.64, 1),
extrapolateLeft: "clamp",
extrapolateRight: "clamp",
});Preset easings (Easing.in / Easing.out / named curves)
Easing can be added to the interpolate function without a custom cubic:
import { interpolate, Easing } from "remotion";
const value1 = interpolate(frame, [0, 100], [0, 1], {
easing: Easing.inOut(Easing.cubic),
extrapolateLeft: "clamp",
extrapolateRight: "clamp",
});The default easing is Easing.linear. Convexities:
Easing.in— starting slow and acceleratingEasing.out— starting fast and slowing downEasing.inOut
Named curves (from most linear to most curved):
Easing.quadEasing.cubic(good default when you do not need a custom cubic)Easing.sinEasing.expEasing.circle
Easing direction for enter/exit animations
Use Easing.out for enter animations (starts fast, decelerates into place) and Easing.in for exit animations (starts slow, accelerates away). This feels natural because elements arrive with momentum and leave with gravity. When you need a specific curve from design, prefer a single Easing.bezier(...) instead of stacking presets.
Composing interpolations
When multiple properties share the same timing and do not need Studio keyframe editing (e.g. a slide-in panel and a video shift), avoid duplicating the full interpolation for each property. Instead, create a single normalized progress value (0 to 1) and derive each property from it:
const slideIn = interpolate(
frame,
[slideInStart, slideInStart + slideInDuration],
[0, 1],
{
easing: Easing.bezier(0.22, 1, 0.36, 1),
extrapolateLeft: "clamp",
extrapolateRight: "clamp",
},
);
const slideOut = interpolate(
frame,
[slideOutStart, slideOutStart + slideOutDuration],
[0, 1],
{ easing: Easing.in(Easing.cubic), extrapolateLeft: "clamp", extrapolateRight: "clamp" },
);
const progress = slideIn - slideOut;
// Derive multiple properties from the same progress
const overlayX = interpolate(progress, [0, 1], [100, 0]);
const videoX = interpolate(progress, [0, 1], [0, -20]);
const opacity = interpolate(progress, [0, 1], [0, 1]);The key idea: separate timing (when and how fast) from mapping (what values to animate between).
If the values should be visually keyframed in Studio, prefer inline interpolate() calls in the relevant style props, even if it duplicates the timing.